Tuesday, April 21, 2020

Quarantine means it is time to game!

Hello again. It has been sometime since I last wrote anything here on my blog. I can see that my fascination with the Eve Universe was in full swing back in the day. That has not changed. But now it is time to broaden my experiences such as more RPG games, RTS, Survival, FPS games, and much more. So where was Lateris?


I was busy flying through the clouds gathering precious gases to rebuild my star ship on Bespin. Now that I have moved on (Legal Divorce)and acquired the repairs for my ship it is time to get back to what I enjoy. I am back at it to share my experiences and opinions with you. I am no journalists. I am no scientist. I am just an adult who loves tech and likes to share his personal experiences within that realm. Kick back and enjoy the format under the indulgent guidance of this former Master Droid Engineer enjoying each day!


Expect more to come.

.:Lateris:.


Friday, December 26, 2014

Project Legion Fan Post Notice!!!!

Anyone who knows me well enough is aware I love FPS games and love Eve Online which are complete polar opposites in the world of PC gaming. One game is clearly the FPS genre while Eve Online is a complete naval type of battle on a much larger scale based on a RPG skill system. I love how that skill system translate into the FPS genre.  [See Eve Uni for Dust514]

I am anxiously and very pathetically :) going through game development news anxiety syndromes, over, and over upon a bleak possibility of reading a new update on Project Legion. Which I know will not happen! But then a carrot dangles before my Capsuleer view ports. And because Sony was being attacked over the Xmas holiday much of the community can't log in to respond. I will follow up on you...oh yes...I shall! :)


Update on my fun hobby for development

I started working on height maps in the Unreal Engine 4. This is my first step in making rough pre alpha demos to communicate ideas for a FPS and eventually a space game. The art assets come with the Unreal Engine 4. I am using these art assets until I have a library of my own, yes a library is being built.


The principal factor of the games map sizes will be based on the quality of the planets resources and how important it is to acquire these regions by players. Maps can be small or as large as 20km. I plan to build levels on moon bases, asteroid bases, on planets, and in very large ships.




Thursday, December 18, 2014

On your left Eve Online. On your right Dust514.

I haven't been blogging as steadily as I should because I  have been too busy playing Eve Online and Dust514. I play Eve Online as an Explorer on my left monitor with my PC. On my right monitor I connect my PS3 and play Dust514 using a mouse and keyboard.

Wednesday, November 19, 2014

Now on Facebook

I took the plunge and started my own face book profile. You can access it here.  I now have a place where I can talk about my daily exploits and link the blog here.

Eve Online: I updated my skill plan in Eve Online. I love how we can now set an unlimited plan. My plan as a Low Sec Explorer will take ultimate fruition in 205 days to complete. That doesn't mean I am not already in Low Sec. And then I hit low sec for good. Low sec is where the Isk is at.

Project Legion/Dust514: I have been spending more time in Eve but have dropped by the Dust 514 forums. I need to move my PS3 into the home office to plug into my monitor so I can play both Eve and Dust514.

See you kids on the flip side.


Sunday, August 3, 2014

Verified: No Mans Sky will be on the PC.



Talk about waking up to good news on a Sunday Morning while sipping tea and catching up with the game news. Apparently No Mans Sky has made it very clear their will be a release for PC sometime after the release for the PS4. 

"Sony announced during its E3 2014 press conference that No Man's Sky will premiere for the PlayStation 4 before it hits any other console, though its release plans for other platforms were not divulged. Speaking to Edge, creator Sean Murray revealed that the team "always had PC in mind" for the project".

From what I can gather from across the internet is that PC gamers are going to be waiting a while. Have a frakking  fantastic day. I am off to New Eden. 

[Source]

Friday, July 25, 2014

PC Gamer Interviews Eve Project Legion

The concept of CCP Games F2P Dust514 shooter and how it interacts with Eve Online is just cool and probably given time could be cooler. But the PS3 exclusive was ignored and rejected by most PC Gamers and Capsuleers while still developing a niche set of PS3 dedicated players much like when Eve Online started. The game has it flaws but nothing that can't be fixed, revamped, or redesigned based on Community Feedback and the PC, this has been demonstrated with Eve Online over it's entire existence and arguably addressed with updates in Dust514. 


I saw Dust514 as an experiment for the Eve Universe and a testing ground that fell short admittedly by CCP Games. Such things happen and yes it does suck mire. To me Dust514 demonstrated that there are new possibilities for the New Eden Universe and that CCP games can take a risk, fail, and admit when they are wrong, and that is the main factor why Project Legion has the chance to surpass what the development has encompassed with Dust514 due to demonstrated tech gains per game engine from the recent  Eve Fest keynote. The over all generous consensus within my circle of PC gamer friends in the Eve Online community is "it should have happened this way at first on the PC". For me, I am glad it didn't because we will get the better half on a PC. Just the fact that this FPS is going to be released on the PC results in a high five from me to CCP Games but I will remain critical of the past. I believe CCP Games will too. 


With this years announcement that Dust514 will come to the PC as Project Legion, many fellow community members in the Eve Online Community have agreed that this should have been done from the start and are interested to see where this takes us. Clearly going from the PS3 to the PC will enable better lighting, physics, and graphical quality for the game which was already demonstrated from the recent Eve Fan Fest. The team  is sticking with the Unreal engine version 3 due to how it is highly modified. Adaptation of new tech for the games engine has been stated to be possible. But the game is far to early in it's development stage with no set release date as the game has not been green lit officially from CCP Games upper management of crusties. 

We might be waiting for a couple or three years of development time minus the occasional demos at a CCP Games event prior to a beta, lets get the transparency going once the design is approved. Hopefully they don't take too long since a lot of art assets are from Dust514. But game development does take a long time and CCP games seem to want to move in the direction we have been asking for. So far the direction is a new vibe just based on the PC announcement, so fingers crossed. The discussion with the players and the team for Project Legion is currently going on in the Dust 514 forums and has started with "what annoyed you the most about "Dust514". [SourceSome may agree while others may not agree that CCP Games is taking a new approach with Project Legion as revealed at Fan Fest this year and recently discussed on PCGamer. After I watched the video which is listed below, I became personally very frakking excited to play this FPS game. The world design already seems larger. It felt like this was New Eden on the ground proper. Take a moment to check it out. 




.:Check out the lava:.


PCGamer published an article that goes into this iteration of Project Legion that is currently in development with hopes to be green lit by the upper crustiness at CCP games. The article gives a brief overview from Legions Developers. [SourceJean- Charles Gaudechon, executive producer says “It’s all about loot, we’re going to have these sandbox areas – planets that you’ll drop into – where you’ll see other players and an ambient threat. In high security systems, where CONCORD (EVE Online’s space-cops) are present to protect you, it’s more of a social place. Here you’ll go looting, with AI-controlled drones trying to stop you.” The story behind Legion is that the big factions are dispatching item gathering reclaimer drones, but you, playing as a mercenary, wish to obtain the spoils for yourself. “You’ll find stuff on the ground and killing drones to make them drop what they've reclaimed,” Gaudechon adds, “then when you get back to the hub you can use the market to make some ISK or use it yourself in the next battle.”
Dulioust who is the Monetization Director at CCP explains  “As you go into lower security systems, CONCORD can’t protect you and friendly fire is enabled. You’ll have to watch out, even for your own friends. In highsec we tell you when people enter the zone, but in lowsec we won’t say a word. We want to create that sense of being scared.” Get your loot and get out before someone shoots you, then. “This design allows emergent game play and emergent behaviors”. “The day a corporation drops into a world and does some kind of flash mob, that’s the day we win, because we gave them the tools and the open world to go off-script. We want to create stories like the ones that come out of EVE Online.”  

Project Legion 
Probably one of the most interesting aspects is their take on PvE which doesn't exist in Dust514. “We don’t think of PvE as a game mode,” Gaudechon tells me. “It’s not about waves of enemies, or survival, or anything like that. It’s about ambient threat, much more like an MMO. But the main experience is still the deep PvP. We have game modes like domination, but the idea of PvE is to have a counterbalance to this. Something less intense. You’ll be able to team up with friends to tackle tougher enemies, which will in turn get you better gear. In lowsec systems we’ll mix PvP and PvE. This will create some of the most interesting PvP in the game, I think, especially with these huge maps. I can see players cloaking and waiting for you to run by, ambushing you and stealing your loot.” 
From what we can tell as community members right now the development is in the early stages , per article Gauhechon went on to say “We’re coming in pretty humble,” says Gaudechon. “We’re really excited to be coming to PC. I’m a big PC player myself, so it’s a dream project for me. If we do our job right, I think people who play Legion will find themselves eventually crossing over to EVE Online". 
We have heard this talk before with other games. But this time it is going to be where it belonged on the PC. I foresee that we will have an audience who knows the Unreal Engine and can speak up quite loudly. I am looking forward to a new experience in New Eden with a FPS so bring it.  Check out the article here. All pictures and video are from Project Legion on the PC using a modified version of Unreal Engine 3. Fly safe o/ Shoot for the head ~o.