Friday, December 26, 2014

Update on my fun hobby for development

I started working on height maps in the Unreal Engine 4. This is my first step in making rough pre alpha demos to communicate ideas for a FPS and eventually a space game. The art assets come with the Unreal Engine 4. I am using these art assets until I have a library of my own, yes a library is being built.


The principal factor of the games map sizes will be based on the quality of the planets resources and how important it is to acquire these regions by players. Maps can be small or as large as 20km. I plan to build levels on moon bases, asteroid bases, on planets, and in very large ships.




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