Friday, December 26, 2014

Project Legion Fan Post Notice!!!!

Anyone who knows me well enough is aware I love FPS games and love Eve Online which are complete polar opposites in the world of PC gaming. One game is clearly the FPS genre while Eve Online is a complete naval type of battle on a much larger scale based on a RPG skill system. I love how that skill system translate into the FPS genre.  [See Eve Uni for Dust514]

I am anxiously and very pathetically :) going through game development news anxiety syndromes, over, and over upon a bleak possibility of reading a new update on Project Legion. Which I know will not happen! But then a carrot dangles before my Capsuleer view ports. And because Sony was being attacked over the Xmas holiday much of the community can't log in to respond. I will follow up on you...oh yes...I shall! :)


Update on my fun hobby for development

I started working on height maps in the Unreal Engine 4. This is my first step in making rough pre alpha demos to communicate ideas for a FPS and eventually a space game. The art assets come with the Unreal Engine 4. I am using these art assets until I have a library of my own, yes a library is being built.


The principal factor of the games map sizes will be based on the quality of the planets resources and how important it is to acquire these regions by players. Maps can be small or as large as 20km. I plan to build levels on moon bases, asteroid bases, on planets, and in very large ships.




Thursday, December 18, 2014

On your left Eve Online. On your right Dust514.

I haven't been blogging as steadily as I should because I  have been too busy playing Eve Online and Dust514. I play Eve Online as an Explorer on my left monitor with my PC. On my right monitor I connect my PS3 and play Dust514 using a mouse and keyboard.